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tip
3 years ago
Josh Reed
Re-worked the jobs service to include UI and GL pools
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files
3 years ago
Josh Reed
Removed the FPSAnimator. Fixed the jumpy crosshairs layer rendering.
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files
3 years ago
Josh Reed
Fixed the startup NPEs by starting the core and ui bundles first
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3 years ago
Josh Reed
Moved the standard layers and tools to the org.andrill.visualizer.ui bundle. Added classes for initializing the standard UI (layers, tools, etc)
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3 years ago
Josh Reed
Moved the IAdaptable interface. Removed the VisualizerBundle class.
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3 years ago
Josh Reed
More refactorings...culled some libraries and renamed some projects
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3 years ago
Josh Reed
Updated the execution environment settings
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3 years ago
Josh Reed
Renamed json lib
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files
3 years ago
Josh Reed
Renamed coreref lib
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3 years ago
Josh Reed
Removed the visualizer.properties and updated the build.properties
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3 years ago
Josh Reed
Switched over to Import-Packages for dependency management
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3 years ago
Josh Reed
Major refactoring of bundle structure
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3 years ago
Josh Reed
AGU updates. Need to clean things up.
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3 years ago
Josh Reed
Setup a 3D orthographic projection. Add some more camera guard statements.
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3 years ago
Josh Reed
Updated a Javadoc comment
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3 years ago
Josh Reed
Rename ICameraService to ICamera. Refactor the text rendering to RenderableUtils
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files
3 years ago
Josh Reed
FindBugs: don't use a URL as a map key
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3 years ago
Josh Reed
FindBugs: don't catch Exception
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3 years ago
Josh Reed
FindBugs: implement equals() and hashCode() if implementing compareTo()
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3 years ago
Josh Reed
FindBugs: call equals() and hashCode() on the URL#toExternalForm()
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3 years ago
Josh Reed
FindBugs: fixed a map lookup bug
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files
3 years ago
Josh Reed
FindBugs: handle exceptional return values of the File.delete() and File.mkdirs()
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3 years ago
Josh Reed
FindBugs: ensure stream is closed in finally block
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3 years ago
Josh Reed
FindBugs: removed a float == int comparison
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3 years ago
Josh Reed
FindBugs: changed a Vector to a List<String>
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3 years ago
Josh Reed
FindBugs: ensure stream is closed in finally block
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3 years ago
Josh Reed
FindBugs: removed newHeight local variable as it was unused
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3 years ago
Josh Reed
Updated to use the new ICameraService#invokeGL() for texture generation
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3 years ago
Josh Reed
FindBugs: integer division cast to a double
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3 years ago
Josh Reed
FindBugs: ensure streams are closed properly in the finally block
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3 years ago
Josh Reed
Removed the LOLCats example plugin
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3 years ago
Josh Reed
Updated the 'dist-site' target in the build script to create the update site structure w/o incrementing the version. To increment the version and build the update site, use the new 'deploy-site' target
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3 years ago
Josh Reed
Updated the web page a bit
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3 years ago
Josh Reed
Added tag 0.13 for changeset 19575823f962
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3 years ago
Josh Reed
Built and released version 0.13 to the update site
0.13
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3 years ago
Josh Reed
Added a 'Tips and Tricks' video
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3 years ago
Josh Reed
Added a label provider for images. Moved the line graph rendering to renderChildren()
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3 years ago
Josh Reed
Reverted to the horizontal orientation lithology patterns until I can fix the rendering code to not create artifacts when tiling
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3 years ago
Josh Reed
Fixed a bug with missing symbols/lithologies
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3 years ago
Josh Reed
Ignore resources that have already been added and processed.
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3 years ago
Josh Reed
Built and pushed out version 0.12 to the update site
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3 years ago
Josh Reed
Added tag 0.12 for changeset 47df6e83627a
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3 years ago
Josh Reed
Rotated the lithology patterns
0.12
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3 years ago
Josh Reed
Add an icon for the search layer
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3 years ago
Josh Reed
Show previous searches in the search menu
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3 years ago
Josh Reed
Only show next/prev options if there are multiple results
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3 years ago
Josh Reed
Implemented a generic search layer that searches all visible resources
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3 years ago
Josh Reed
Added a search section to the standard menu
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3 years ago
Josh Reed
Extracted a renderable comparator
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3 years ago
Josh Reed
Fixed comment
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3 years ago
Josh Reed
Cleaned up the PSICAT handler/parsers by extracting the parsers to external classes.
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3 years ago
Josh Reed
Made the symbol renderables a bit bigger. Draw them in white.
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3 years ago
Josh Reed
Tweaking the symbol display
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3 years ago
Josh Reed
Hooking up the SymbolRenderable to the symbol scheme
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3 years ago
Josh Reed
Added all of the lithologies and symbols
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3 years ago
Josh Reed
Renamed the org.andrill.visualizer.custom.expeditions plugin to .custom.andrill
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3 years ago
Josh Reed
Added 'custom' to the name of the org.andrill.visualizer.expeditions bundle to reflect that this is an ANDRILL-specific bundle
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3 years ago
Josh Reed
Minor updates
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3 years ago
Josh Reed
Implementing the scheme service
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3 years ago
Josh Reed
The popup menu is now handled by EventForwarder. Renderables can make contributions by adapting to IMenuProvider.
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